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Edit: glxint.h
#ifndef __GLX_glxint_h__ #define __GLX_glxint_h__ /* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #include <X11/X.h> #include <X11/Xdefs.h> #include "GL/gl.h" typedef struct __GLXvisualConfigRec __GLXvisualConfig; typedef struct __GLXFBConfigRec __GLXFBConfig; struct __GLXvisualConfigRec { VisualID vid; int class; Bool rgba; int redSize, greenSize, blueSize, alphaSize; unsigned long redMask, greenMask, blueMask, alphaMask; int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize; Bool doubleBuffer; Bool stereo; int bufferSize; int depthSize; int stencilSize; int auxBuffers; int level; /* Start of Extended Visual Properties */ int visualRating; /* visual_rating extension */ int transparentPixel; /* visual_info extension */ /* colors are floats scaled to ints */ int transparentRed, transparentGreen, transparentBlue, transparentAlpha; int transparentIndex; int multiSampleSize; int nMultiSampleBuffers; int visualSelectGroup; }; #define __GLX_MIN_CONFIG_PROPS 18 #define __GLX_MAX_CONFIG_PROPS 500 #define __GLX_EXT_CONFIG_PROPS 10 /* ** Since we send all non-core visual properties as token, value pairs, ** we require 2 words across the wire. In order to maintain backwards ** compatibility, we need to send the total number of words that the ** VisualConfigs are sent back in so old libraries can simply "ignore" ** the new properties. */ #define __GLX_TOTAL_CONFIG (__GLX_MIN_CONFIG_PROPS + \ 2 * __GLX_EXT_CONFIG_PROPS) struct __GLXFBConfigRec { int visualType; int transparentType; /* colors are floats scaled to ints */ int transparentRed, transparentGreen, transparentBlue, transparentAlpha; int transparentIndex; int visualCaveat; int associatedVisualId; int screen; int drawableType; int renderType; int maxPbufferWidth, maxPbufferHeight, maxPbufferPixels; int optimalPbufferWidth, optimalPbufferHeight; /* for SGIX_pbuffer */ int visualSelectGroup; /* visuals grouped by select priority */ unsigned int id; GLboolean rgbMode; GLboolean colorIndexMode; GLboolean doubleBufferMode; GLboolean stereoMode; GLboolean haveAccumBuffer; GLboolean haveDepthBuffer; GLboolean haveStencilBuffer; /* The number of bits present in various buffers */ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; GLint depthBits; GLint stencilBits; GLint indexBits; GLint redBits, greenBits, blueBits, alphaBits; GLuint redMask, greenMask, blueMask, alphaMask; GLuint multiSampleSize; /* Number of samples per pixel (0 if no ms) */ GLuint nMultiSampleBuffers; /* Number of availble ms buffers */ GLint maxAuxBuffers; /* frame buffer level */ GLint level; /* color ranges (for SGI_color_range) */ GLboolean extendedRange; GLdouble minRed, maxRed; GLdouble minGreen, maxGreen; GLdouble minBlue, maxBlue; GLdouble minAlpha, maxAlpha; }; #define __GLX_TOTAL_FBCONFIG_PROPS 35 #endif /* !__GLX_glxint_h__ */
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